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Markmywords myfonts3/8/2023 I shortened your panels from 6 panels to 4. And there's a few different ways to go about rearranging panels. Only way to do that is, well, to read a shitload of material and do a shitload of thinking. Of course, in order to know what manga excels in these areas, you have to read a lot of manga and be able to recognize when a manga excels in a particular area. You study and analyze works that you thought excelled in the areas you want to excel in too. so instead, let's look at a series with very clear fight scenes, like JoJo or Baki, and analyze what makes their fight scenes so good. I said before that the fight scenes aren't very clear. Part of studying things you like is recognizing what you want to copy and what you don't want to copy. There are many memorable moments in that manga because the author is accutely aware of what his characters are feeling in each moment and focuses on making THAT clear moreso than focusing on making the choreography of the fight scenes clear.īut that doesn't mean I necessarily want to copy that. It never feels like it slows down the pace, and that works because it's a story that defines its end-point very early on (when all the demon children are eliminated). It's because the author makes sure to focus on the character's emotions, and makes sure to keep the story moving. It's not because the fights are good, a lot of them are kinda meh with unclear artwork. So, analyzing the execution of that manga, I can understand why I like it. Ordinarily I wouldn't like that stuff at all, so I think it's important to understand WHY I like Konjiki no Gash despite it mostly consisting of stuff that I don't like. Try to keep track of the things you like and don't like, and try to THINK of why you like them or don't like them.įor example, I really like Konjiki no Gash despite it being chock full of cliches and paper-thin characters. I just read them and try to remember the stuff I liked, cool paneling and so on. It’s good to learn to break down famous stories into these sorts of formulas to understand how they tick. You know, “disarm the bomb” (Jojo SC is a good example of this in a less literal way), “buddy adventure” (Emperor’s New Groove, and other similar stories), “rescue the princess” (Bleach had this twice, Star Wars, One Piece did it 3x, etc.). But if you really dig into it, most stories can be broken into a number of narrative devices that help kickstart a plot. Also, I believe Save the Cat has a list of the most common ones in film even. These days Isekai is synonymous with “loser NEET is transported to a Medieval Fantasy videogame world.” When in truth, Digimon, Wizard of Oz, and Alice in Wonderland, and to a certain extent Enter the Matrix, are all Isekai and do a good job at showcasing the variety and potential in that narrative device. It’s another overdone narrative device that puts people off because it’s been done poorly. Shades besides black and white should be achieved through things such as screentones and dot matrices. No colors, no middle-tones (such as shades of grey). Finished works only.Īll pages must be solely black and white. So, in other words, no sketches and no scripts. Scenario refers to a script, and Name is the Japanese term for a storyboard or rough page layout. > western reading direction or JP reading direction? It's recommended you work at at least 600 DPI regardless.Īll genres are allowed, but keep in mind that this is still a Shonen Jump contest. > do covers have to be black and white too? > isn't everyone gonna get BTFO by the JP entries? If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something). Post resources, questions, in-progress pages, breakdowns of other works, etc. At the request of a previous poster, this thread series is being generalized for all manga-making discussion in general, albeit with a soft-focus on the contest regardless. Previously known as JUMP Tezuka Manga Contest General.
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